THE PHYSICS OF BAD IDEAS

Ragdoll Break.

Grab. Fling. Make an impact.

44 LEVEL CAMPAIGN 6 chapters · one level after another
LEVEL 01 / 44

Stairway to Ouch

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The whole level is your toy box.Hold a body part or obstacle. Drag to move. Flick to throw.
Ready for takeoffBEST 0

A CRASH COURSE

All it takes is a fling.

Press and hold any body part or obstacle, then drag to move it. The wooden dummy follows with weight, so an off-center grab can set it spinning. Flick and release to throw; hold still before releasing to drop. Throw a ball, crate, car, or cart into the dummy, pull a platform or spike loose, or swing a tethered wrecking ball. Tornadoes can be moved to lift dummies and props. Watch the power readout and aiming arc for an approximate flight path.

Damage builds across the head, body, arms, and legs. Moving an object while holding it earns no points; release it to start the collision chain. Every body or obstacle release shares the same fling budget. Points come from contact speed, multiplied by the hazard; stronger impacts leave cracked wood. Standard single-dummy stages give you three flings; contraption stages show their own budgets. Two-dummy stages give you six shared flings: both bodies are movable, and each must reach its own target. Grab either body directly, use the dummy buttons, or press 1 / 2 while the arena is focused. A body that reaches its target stays movable. Let the final impact chain play out before results appear. One star meets every target, 1.5× their total earns two, and 2× earns three.

Play all 44 levels in order across six chapters. Clear the current level to unlock the next; retry as often as you like. Your next unfinished level and best scores stay in this browser when storage is available. Build chains with rolling balls, hit the cracked sections of bridges and ladders to break them, and use conveyors, sockets, and bumpers to redirect the tumble. The Contraptions chapter adds a weighted seesaw, tipping dominoes, a parcel that must survive, and a stage where only objects can be controlled. Protect the Package completes only after the scene settles with the parcel intact; a broken parcel fails the attempt even if the damage target was reached. Use assisted fling controls for keyboard play, or turn off Impact FX to disable camera shake and slow motion. This is stylized toy physics, with no blood or realistic injuries.

BEFORE THE NEXT FLING

Ragdoll Break questions

What is Ragdoll Break?
Ragdoll Break is a free single-player ragdoll physics game from Zero Star Games. Fling wooden dummies into hazards, build damage through chains of impacts, and play a 44-level campaign. Clear each level to continue to the next.
Which levels can I play?
The campaign has 44 levels in six chapters: Crash Course, Gravity Works, Chain Reaction, Hazard Factory, Grand Finale, and Contraptions. Levels include stairs, spike pits, breakable bridges, cliffs, ladders, electrical sockets, bumpers, conveyors, rolling balls, cars, maces, toppling crate towers, shopping cart launches, loose ladders, tornado updrafts, pivoting seesaws, domino chains, fragile parcels, and object-only challenges. Eight levels contain two active dummies. Levels are played in order, without a level picker or skip button.
How do I fling the ragdoll?
Press and hold any body part or obstacle with your mouse or finger, then drag to move it. Flick and release to throw it, or hold still before releasing to drop it. You can throw objects at the dummy and pull platforms or spikes loose. Wrecking balls stay tethered; tornadoes can be repositioned. For keyboard play, focus the arena, use Left and Right to set direction and Up and Down to set power, then press Space to fling. Press O to cycle between the dummy and obstacles; direction and power reposition a selected tornado. On two-dummy levels, press 1 or 2 or use the dummy buttons to choose which body to control. Press R to retry or Escape to cancel a grab. The assisted fling panel also has direction and power sliders.
How do I complete a level and earn stars?
Standard single-dummy levels allow three flings per attempt; contraption stages show their own fling budgets. Two-dummy levels allow six shared flings, and both dummies must reach their own damage targets; excess damage on one cannot replace damage on the other. Points depend on impact speed and the hazard hit. Remaining collisions can add points before results appear. Complete the targets for one star, score 1.5 times their total for two stars, or twice their total for three stars.
Is it free, and do I need an account or download?
Ragdoll Break is free to play on this page, with no account or installation required. Use a modern desktop or mobile browser with JavaScript and Canvas support. Sound is optional, and Impact FX can be switched off.
Does Ragdoll Break save my progress?
Completed levels and best scores are saved in this browser when local storage is available. Returning to the game resumes at the next unfinished level. Progress does not sync between browsers or devices. Clearing this site's browser data removes the saved results.