AN ARCHITECTURE PLAYGROUND
THREE LANGUAGES. YOUR POINT OF VIEW.
Pouring the foundations…
Start with the city in front of you. Click a building and pull a slider. Small changes can make a very different place.
Choose one of six typologies, then tap an open lot. A green outline means it fits. Keep building, or press Escape to select.
Choose Brutalist, Art Deco, or Timber in Surface. Sculpt height, footprint, setbacks, and terraces, then explore crowns, ornament, pitched roofs, eaves, or pilotis: columns that lift a building off the ground.
Move the sun. Compare daylight, density, and activity views. FAR is floor area divided by the building's site footprint; daylight and carbon are approximate design indicators.
In Simulate, choose a living city for a limited budget. A mix of homes, civic jobs, green space, and daylight attracts people. Advance time to see it evolve.
Imprint a language: choose an architecture in the library and select Imprint a style. Preview one building, its street block, or the whole city. Tap a building to hold the preview, then Apply. Footprints and occupied floors stay the same; Undo restores the entire imprint and its cost. Parks stay as they are. A planted timber roof stays flat; turn planting off to explore roof rise.
Make room for life: open Public space to change one street segment into a green boulevard or pedestrian street. Preview before applying. Place paths, plazas, trees, benches, lights, planters, and fountains; select them to resize, rotate, move, or remove. Active traffic lanes must stay clear. In a building's Details tab, choose a ground-floor use to add a café, shops, offices, workshops, homes, or a community room. Upper floors keep their use.
Two possible futures: in Experience, save your current city as A or B. Preview either without changing your working city or camera angle. Compare construction, housing, jobs, daylight, walking, greenery, and carbon. Restore a study to edit it; Undo restores your working city. Studies save separately in this browser; download each to keep a portable copy.
Take a walk: choose Take a walk in Experience. Use WASD, arrow keys, or hold the onscreen direction buttons, and drag the city to look. Click the city to return keyboard focus after using a control. Follow a resident takes a guided route; walls and public furniture shape the journey. Escape or Back to model returns to the studio.
Look around: drag to orbit, right-drag to pan, scroll to zoom. On touch screens, drag with one finger; pinch or use two fingers to move. Street view: drag to look around your neighborhood.
V select M move R rotate Del demolish Ctrl Z undo Esc cancel
Your city is saved on this browser. Use City files to download a portable copy. Design indicators are playful approximations; this is an architectural playground.
Starting over or importing replaces the current city. Undo brings it back. Downloads stay on your device.
Monolith needs JavaScript and a browser with WebGL2. Return to Zero Star Games.