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Boids Algorithm Explanation
The Boids (Bird-oids) algorithm, developed by Craig Reynolds in 1986, simulates flocking behavior in
birds or fish
using three key principles:
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Alignment:
Boids steer to align their direction with nearby boids.
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Cohesion:
Boids move towards the center of mass of nearby boids to stay together.
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Separation:
Boids avoid crowding and keep a small distance from each other to prevent collisions.
These behaviors are combined to create realistic, natural-looking flocking patterns.