Boids Flocking Simulation
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Boids Algorithm Explanation

The Boids (Bird-oids) algorithm, developed by Craig Reynolds in 1986, simulates flocking behavior in birds or fish using three key principles:

🧭 Alignment:

Boids steer to align their direction with nearby boids.

🧲 Cohesion:

Boids move towards the center of mass of nearby boids to stay together.

🚫 Separation:

Boids avoid crowding and keep a small distance from each other to prevent collisions.

These behaviors are combined to create realistic, natural-looking flocking patterns.