ONE PLANET. EVERY LAST LINE.

LAST LINE: EARTH

They came for our world.
Make them earn every inch.

ASSAULT01STANDING BY
COMMAND CENTER100%
SUPPLIES0
SCORE00000

INCOMING TRANSMISSION

Home is worth
fighting for.

Three fronts. One command.
Deploy your army. Break their advance.
Hold Earth for one more wave.

Select a unit, then tap a lane to deploy.

Your first stand starts here.

NEXT CONTACT

Three lanes. An entire planet behind you.

LANE INTELLIGENCE Scanning incoming transports
NORTH

CENTRAL

SOUTH

DEPLOY TO
RECOVERED TECHNOLOGY Standard rocket loadout

Commander's field guide

Earth holds while you do.

Last Line: Earth is a free single-player lane strategy game. Your troops advance and fight automatically; you command deployments and support. Protect the command center on the left from an endless alien invasion across three lanes.

Read. Reinforce. Counterattack.

Supplies regenerate over time. Select a unit, choose a lane, and deploy when you can afford it. Open Lane intelligence to see incoming enemy types, formations, and the next landing time. Bulwarks can screen ranged Spitters; build a frontline and protect rocket teams behind it.

Troops that reach the alien landing zone raid it, earn supplies, and extract. Once per lane during an active assault, a raid also delays any remaining landings in that lane by three seconds. After each assault, a nine-second lull leads automatically into the next wave. Reinforce while the battlefield stays visible, or use Send next wave to keep the pressure on.

Build an army that works together

  • Rifle squad: affordable frontline fire against light attackers.
  • Rocket team: heavy hits against armored walkers; keep a frontline ahead of it.
  • Tank: a durable, expensive lead unit for a sustained push.
  • Medic: heals nearby allies so surviving troops can keep advancing.

Time a lane-targeted Airstrike for a packed assault. Use EMP to interrupt an alien push. Watch their cooldowns and save support for the lane that needs it.

Turn their technology against them

Choose one of up to three recovered alien technology upgrades between assaults. After wave two, rocket teams can specialize in Cluster rockets for wider splash with less direct damage, or Breaker rockets for stronger direct hits without splash. Choose one specialization per run. An unchosen reward remains available during combat, so you can read it without rushing. Open Recovered technology to review your current build.

A Warden joins every fifth assault. Its charged attack threatens the whole lane: use EMP before the countdown ends, or concentrate enough damage during the charge to interrupt it. The command center falling ends the run. The debrief identifies the final breaching enemy and integrity lost in each lane. Retry this invasion repeats the seed, difficulty, and enemy plans; a new invasion creates a different plan. Battle progress does not save.

Keyboard, mouse, or touch

Tap or click a unit, select one of the three lanes, then deploy. Support buttons act on the selected lane. All actions also have visible buttons.

Q / W / E / R
Select rifle / rocket / tank / medic
1 / 2 / 3
Select a lane
Space
Deploy selected unit
F / G
Airstrike / EMP in selected lane
N
Send next wave during the lull
P / Escape
Pause or resume

Use Pause for a longer planning break. Sound is optional.

Before you take command

What is Last Line: Earth?

Last Line: Earth is a free single-player browser strategy game. Command troops across three advancing lanes, defend your command center from an alien invasion, and survive as many waves as you can.

How do the breaks and upgrades work?

After each assault, a nine-second lull leads automatically into the next wave. You can reinforce, choose one of up to three alien technology upgrades, or send the next wave early. Unchosen upgrades remain available during combat.

Do I need an account or download?

No account or download is required. Play in your browser with keyboard, mouse, or touch. Personal bests are saved in this browser when local storage is available; there is no online leaderboard or saved battle.

EARTH DEFENSE NETWORK

Command on hold.

Your army is paused. Take a breath.

FIELD GUIDE / 01

You call the shots.

Select a reinforcement, then tap a battlefield lane to send it. Troops advance and fight automatically. Or select a lane below the field and press Deploy.

Q W E R units · 1 2 3 lanes · SPACE deploy · F airstrike · G EMP · P pause · N next wave

Every fifth assault brings a Warden. Use EMP or concentrated fire during its 2.5-second charge to interrupt a lane-wide blast. Protect your command center for as many waves as you can. Personal bests stay in this browser when storage is available.

TRANSMISSION LOST

Earth remembers
your stand.

WAVES HELD0
FINAL SCORE0
SUCCESSFUL RAIDS0

Where the line broke

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